#include "Player.h"


CPlayer::CPlayer(void)
{
}


CPlayer::~CPlayer(void)
{
}

void CPlayer::Initialize( void )
{

}
void CPlayer::Update( float dT )
{

}
void CPlayer::Input( void )
{

}
void CPlayer::Render( void )
{

}

RECT CPlayer::GetRect( void ) const
{
	RECT r = { 0, 0, 0, 0};
	return  r;
}
void CPlayer::HandleCollision( const IEntity* pOther )
{

}
